Post by esperwolf on Aug 20, 2014 22:05:47 GMT 1
Clans:
Clan Picking Guidelines -
- Must be level 50
- May only pick ONE
- Not meant to start clan wars.
- Make sure to have fun with them.
Adventurers Guild - Gives pokemon the special ability to collect things from strewn bushes. Such as and not limiting to Berries, Ores, and stones.
Clash Clan - Gives bonuses to stats such as Strength and Speed. Per Level up or however they decide to do it.
United - Perfect for pokemon with tamers. It provides them with their own special zone to train.
Guardians - Must be level 100. Gives Stat bonuses and gathering skills to help them provide for weaker pokemon.
Arena
Basic Guidelines -
- Place to make gold
- Great for Tournies
- NPC's available for training strategies.
- Gives a sense of competition without causing war like competitiveness.
- Will help entertain us when no one else want's to fight.
NPC's - One for each type of pokemon. So for example Ekans for poison. They can move freely and know only three attacks. Depending on the fighters level their stats should change giving them an edge with their limited move set.
Tournies - The free form PVP zone is nice but people are use to the conformity ways of a good old fashioned ring. So this area is perfect for those long tournies one of the GM's might be willing to host.
Rewards - Gold only means so much to pokemon and trainers alike. So rewards are bound to change as more items are added so the list I will leave up to you guys. Until further notice I'm saying 100-500g though.
Afterwards:
Feel free to shoot down my Idea I just think they would add some zest to an otherwise dull game. Also feel free to just comment improve on my idea or just take parts of it. I placed the though it's up to you to raise the seed.
Images to respective owners Found through google...
Clan Picking Guidelines -
- Must be level 50
- May only pick ONE
- Not meant to start clan wars.
- Make sure to have fun with them.
Adventurers Guild - Gives pokemon the special ability to collect things from strewn bushes. Such as and not limiting to Berries, Ores, and stones.
Clash Clan - Gives bonuses to stats such as Strength and Speed. Per Level up or however they decide to do it.
United - Perfect for pokemon with tamers. It provides them with their own special zone to train.
Guardians - Must be level 100. Gives Stat bonuses and gathering skills to help them provide for weaker pokemon.
Arena
Basic Guidelines -
- Place to make gold
- Great for Tournies
- NPC's available for training strategies.
- Gives a sense of competition without causing war like competitiveness.
- Will help entertain us when no one else want's to fight.
NPC's - One for each type of pokemon. So for example Ekans for poison. They can move freely and know only three attacks. Depending on the fighters level their stats should change giving them an edge with their limited move set.
Tournies - The free form PVP zone is nice but people are use to the conformity ways of a good old fashioned ring. So this area is perfect for those long tournies one of the GM's might be willing to host.
Rewards - Gold only means so much to pokemon and trainers alike. So rewards are bound to change as more items are added so the list I will leave up to you guys. Until further notice I'm saying 100-500g though.
Afterwards:
Feel free to shoot down my Idea I just think they would add some zest to an otherwise dull game. Also feel free to just comment improve on my idea or just take parts of it. I placed the though it's up to you to raise the seed.
Images to respective owners Found through google...